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Sweet ****ing jeebus... (Force Unleashed Related)
 
pkcRAISTLIN
quote:
Originally posted by Philby
but what other games out there have done these kind of things with simulation based physics before?


:toothless can i make an FA joke here? :p

game looks interesting, but i really hate 3rd person.
Porky
quote:
Originally posted by Project-K
they're making it sound like it's the best thing since sliced bread,



doesn't matter b/c it will still sell like hotcakes.

but i'm on prject-k's side. will have to wait to see if it's another boring star wars game cashing in on it's license.

the video did look sexy though.
biznology
well havok IS the half life physics system...

but i also imagine almost none of you played jedi knight - outcast, which was an extremely enjoyable and robust game from about five years ago.

this just seems like an even more involving and fleshed out version of that. and if it meets those standards, it will be a great game|
RJT
quote:
Originally posted by biznology
well havok IS the half life physics system...

but i also imagine almost none of you played jedi knight - outcast, which was an extremely enjoyable and robust game from about five years ago.

this just seems like an even more involving and fleshed out version of that. and if it meets those standards, it will be a great game|


I own it, have since it came out - terrific game, just like Dark Forces, KOTOR, the first Jedi Knight, Shadows of the Empire, etc. The Star Wars franchise has certainly had its share of games, but it's also created some of my favorites.

And as far as this continued "it's just the HL2 physics engine" nonsense - no one is denying that, but the other two engines running in concert with it is what I find impressive. HL 2's body models were still just rag dolls with their movements really being relatively meaningless, and the environments were hardly as malleable as these appear to be.

If the character models really wind up reacting the way they are trying to explain in the video, and the environments react in the ways described, I think this game will stand a good chance of "wowing" people for a while to come (much the same way HL2's physics engine did initially).

Granted, there is an equally good, if not better, chance that it could be pitiful - but why try to write something off instantly long before its ever released?
biznology
oh im not arguing, i will pick this game up as soon as it comes out if i can.

there has always been a deep divide between the dark forces/jedi knight star wars games and largely every other licensed game in the universe.

i hope this one is as solid as the jedi knight gameplay-wise, and not just a physics demo however|
CONNERMAN2000
quote:
Originally posted by Philby
as far as i know its on all of the above except pc.... :(


Thats too bad, this kinda game would work well with a keyboard/mouse.
RJT
quote:
Originally posted by biznology
and not just a physics demo however|


This is my biggest fear, and the biggest risk when you've got developers talking the way these fellows are.
zokissima
The interaction of the three various environmental engines definitely is something that will add to the immersion and sense of scale to the game, however I don't see that being a selling point of the game at all. If scripting, characters, story are all e, if it contains a total of 6hrs of game time, well, what does it even matter if that stormtrooper is flailing wildly when you use a force-push on him... is that all that interests people these days? I don't see this being anything other than another graphics 'innovation'.

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