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| Fibonacci |
after many many years of neglect. And a few hours of trying to get Vista to not be such a bastard.
Anyone down with breaking out of a few oldies? |
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| pkcRAISTLIN |
| yeah, recently re-installed tie fighter. |
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| The Doros |
| Starcraft is win...I haven't played that in a long time and i'm dying to play the second one once it comes out. |
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| Scottaculous |
| South Korea rejoices. |
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| Dojomaster26 |
| I'll play you, but I totally suck. |
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| pkcRAISTLIN |
| SC was great in its day, but I don't understand why people still play it now. WC3:TFT is basically a new version of SC, with more tactical variables, an extra race, and heroes. |
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| Dojomaster26 |
I still play it because I don't have WC3. Heck, I don't have any PC games that are newer than Quake 3 :(
I can't help it; I like my consoles too much:cool: |
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| Project-K |
| quote: | Originally posted by pkcRAISTLIN
SC was great in its day, but I don't understand why people still play it now. WC3:TFT is basically a new version of SC, with more tactical variables, an extra race, and heroes. |
You need to play starcraft on a deeper level to understand why. When you think of traditional RTS games, you think of straight up tactics where you build your army and defeat your opponents'. On the surface, starcraft is like that, but when you get more into it, it's a completely different game. Ultimately, starcraft is a game of economics more than anything else.
At any point, there are an overwhelming number of possible actions a player can take, so much that even pro gamers who perfom 300+ actions per minute just can't keep up with it and end up neglecting certain aspects. That means there is virtually no skill ceilling, and that results in a huge gap between good players and crappy ones. It forces you to think of the repercussions of every little action you take, and to make your choices very carefuly, but at the same time, it constantly bombards you with an overwhelming ammount of choices to make. Yes, in cliche RTS fashion, the game gives you artificial ressources to manage like ore and gas, but in competitive starcraft, the true ressource is focus, and how you manage yours is what determines if you win or lose.
In comparison, TFT was a somewhat shallow and dull game. It's been oversimplified, overly automated and dumbed down. It focuses primarily on micromanagement (unlike starcraft), and has certain factors of luck, which makes it far less credible as a competitive game. In starcraft, when you lose, it's always your own fault. Not to say that TFT was a bad game - it was fun, and it was made in typical blizzard quality, but it certainly wasn't deep. |
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