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| Veldrid |
| This is the post where i am gonna write of a summary of the classes in this game and give some explanation as to the mechanics. I will then give a quick comparison to EQ and would then love to hear your comments. |
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| Veldrid |
The game is set in Arthurian times and follws a lot of real lore and cities and places that really exsisted. There are 3 realms Albion Midgad and Hibernia, all of which battle each other in massive Realm vs Realm combat...
***NOTE*** This review is gonna be choppy and in many posts seeing that my computer is doing some weird stuff. |
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| Veldrid |
First I will start off with the classes of Albion:
Armsman: The basic man of arms from the legends. Unlike the Paladin, the Armsman can (and will) do anything necessary to win a fight. He can use almost all weapons and armor. Fighters become Armsmen by joining the Defenders of Albion. |
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| Veldrid |
| Cabalists: Cabalist are Mages that have embraced the darker side of magic and engage in studies of spirit destruction and creation. Their specialty is creating Golems out of inanimate matter that can be commanded to do their bidding. |
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| Veldrid |
| Clerics: One who has devoted their entire life to the Church of Albion, Clerics perform the essential role of healing and preparing their realmmates for battle. |
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| Veldrid |
| Friar: A religous zealot who joins the Defenders of Albion and fights alongside his arms-bearing Realmmates. Friars get healing prayers as well as quarterstaff combat styles. |
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| Veldrid |
| Infiltrator: A Roguish class that specializes in stealthy movement, traps, locks, and hiding. The Infiltrator is very good at spying on enemy Realms. |
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| Veldrid |
| Mercenary: A fighter who specializes in fast attacks and weapon styles. The Mercenary gets evade and dual-wielding skills, but is limited to chain armor. He can also use short bows |
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