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| Philby |
haha i think i still have the original indy 500 disks around somewhere :p
yes thats right, DISKS! :crazy: none of this dual layered dual side dvd crap, back when i was a boy games came on disks, and they were actual floppy disks, and sometimes you had to put one in after the other to play, those were the days!@ |
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| muli |
| quote: | Originally posted by waXology
It does! you can have a full grid of 22 cars online! and if the grid isnt filled then AI takes over, it has realistic damage and all the rest of it, pit stop strategies and everything.. its insane..
watch these (the bottom interview gives some great info)
http://www.gamespot.com/pages/video...113&tab=related |
see the problem with online games, if the host doesn't have a fast connectione i.e. adsl2+ then you're screwed.
any more than 8 players on a 1.5mbit connection and things start to struggle.
online gaming owns for racing games, so much more fun.
I still rekon this game wouldn't look any different on the 360 :p only difference is u pay $1000 for the PS3 lawlz. |
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| Trance Nutter |
| quote: | Originally posted by Philby
haha i think i still have the original indy 500 disks around somewhere :p
yes thats right, DISKS! :crazy: none of this dual layered dual side dvd crap, back when i was a boy games came on disks, and they were actual floppy disks, and sometimes you had to put one in after the other to play, those were the days!@ |
ah, 3 1/2 inch or 5 1/4 inch, that is the question!
I remember Indy 500, that game was awesome.
Especially in the 10 lap race with all the helps turned on, cruising backwards taking out the cars, then pushing their cars to make barriers across the track to take out more cars. Damn that was fun, pure destruction:toothless |
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| Philby |
| quote: | Originally posted by Trance Nutter
ah, 3 1/2 inch or 5 1/4 inch, that is the question!
I remember Indy 500, that game was awesome.
Especially in the 10 lap race with all the helps turned on, cruising backwards taking out the cars, then pushing their cars to make barriers across the track to take out more cars. Damn that was fun, pure destruction:toothless |
i said they were actual floppy disks ;) |
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| djway |
| quote: | Originally posted by muli
see the problem with online games, if the host doesn't have a fast connectione i.e. adsl2+ then you're screwed.
any more than 8 players on a 1.5mbit connection and things start to struggle.
online gaming owns for racing games, so much more fun.
I still rekon this game wouldn't look any different on the 360 :p only difference is u pay $1000 for the PS3 lawlz. |
1.5MB/s? WTF? It's all about how the game is programmed for talkies..
Games like WoW still operate fine on dialup. Then there's the previous x many years and games that work fine on dialup (quake 2-3 anyone?)....most games don't need more then a few KB/s, nothing near Mb/s.
To track cars in a race, you wouldn't need more then 1KB/sec.
100 bytes = username + stats
100 bytes = map
100 bytes = ip header
700 bytes = location of car.
to know the location of a car, all you'd have to do is send 3 sets of cordinates(angle of car, height on map of car, width on map of car). Add current with last update, and you know where the car was and where it is(and speed difference etc)
With that, you don't need to know the speed of car. It's constant, unless an update is initiated from the game to the server, which you're recording current and past.
--djway |
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