I miss it there.
I wouldn't mind working for IGN, either. They have offices in LA, although it's been a long time since I really spoke to anyone there as I had been more of management/behind the scenes at GameSpot the last few years which means I didn't go to a lot of casual functions anymore, but a lot of the upper peeps are the same as back in the day....prob doesn't matter right now though as I'm sure they are on a nice hiring freeze like most other places and won't be hiring for awhile. Never know though...
BTW, biggest way to get in is to be a part of a major community, do a lot of reader reviews, etc...and just be dedicated. And try to make a connection with someone on staff so when the time comes that they may need a new writer or something and you learn about it, it'll be easier to get a recommendation.
I got my start doing a fan site in 1996, moved on from there to a website that was a bit comedic and was HILARIOUS and miss doing that, and from there went to Gaming Age which was a powerful force back then and actually competed head to head with the big commercial sites. That's until all those commercial sites got smarted and started hiring everyone from GA...myself included. Prob my biggest legacy from there is rebuilding, relaunching, and adminning the forums there. I am really good at running communities. It exploded and even though the content side of the site is scarce now, community is still going strong and a lot of industry people post on there, both publically and secretly. I was hired at GameSpot in early 2000 (so it took 3+ years to work myself from no where into the industry to being at a bigtime commercial media outlet). I also headed up the relaunching of the GameSpot community years back because the forum system was terrible and it was dead and I got it to take off strong as well before having to hire a full-time admin (which turned into a bunch of people over time) so I could get back to my main job and not be up 20+ hours a day, spending 12-16 of it adminning the forum...
OK, enough geek talk. Much like with getting behind the scenes in clubbing, a large part of getting into the videogame industry is networking. It's not as critical as it used to be, but still important. In the old days, most hires were laregely done on word-of-mouth recommendations....oddly, those people were still prob the best peeps in the industry. So much more dedication by the people from that era than the people from the current era. And while everyone was competitive, it was like one huge family. Everyone showed each other respect and had good times together at events or just at organized gatherings. It's nothing like that anymore. Man, I remember when we'd get 20-40 people to go Karaoking all the time in Japantown in SF. Nothing like that ever goes on anymore.
Last edited by DaveT on Feb-21-2009 at 04:36