As far as white noise I always go with an equalizer before distortion. When you change the frequencies before distortion you wind up getting a lot of varying tones and what not in the noise. Phasers are also useful but I personally dread that sound. Sometimes I use a bit of bitcrushing but not to much. And I also like to drown my noise in reverb along with a long release. You really want that tail to drift on in certain tracks while other tracks will call for a shorter release.
And of course a bit of sidechain always seems to add more depth. I don't sidechain the noise completely usually just around 30%. This allows the noise to both bounce as well as slide around the beat. Oh and I ALWAYS use a wide stereo effect on noise. Spread that shit wide. You don't want your mono'd drums or synths drowning out anytime noise comes in, so keep it as wide as possible. Thats just the way I do it. For the actual rise and fall theres too many ways of doing, so experiment with new things and don't always just do a regular filter sweep. Othertimes I like to throw a low sine under the noise and pitch it up as it obviously makes it sound tenser, while other times it just will sound cheesy.
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Sequencers: FL Studio 9XXL & Reason 3.
Main Synth Bass GTs - Pro-53, V-Station, Sytrus, Subtractor, Trilian, Blue, Sylenth & Z3ta.
Main Synth Lead/Pad GTs - Z3ta, Sytrus, Sylenth, Vangard, Albino & Nexus.
Main FXs GTs - Waves Plugins, Soundtoys, Volcano, FL Native FX.
Hardware - Truths, Echo Audiofire, Virus Snow, & Novation Xio Midi-Synth.
Last edited by DigiNut on Mar-02-2011 at 15:38
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