Become a part of the TranceAddict community!Frequently Asked Questions - Please read this if you haven'tSearch the forums
TranceAddict Forums > DJing / Production / Promotion > Production Studio > Equalizing for dummies!
Pages (3): [1] 2 3 »   Last Thread   Next Thread
Share
Author
Thread    Post A Reply
nephilim
Senior tranceaddict



Registered: Apr 2004
Location: Oslo, Norway
Equalizing for dummies!

Equalizing for dummies! By Christian Zechner

OK, so you have worked for hours, days, weeks on this GREAT track of yours but no matter what you do, it just sounds flat or «muddy», you can't get the kick-drums to stand out, the vocals are almost impossible to interpret and it doesn't sound as clean, transparent and punchy as you hoped it would. Here I've tried to provide an interesting and useful read about the sound frequency spectrum in general, equalizers, filters and how to utilize these in your mix.

Contents:
1. Introduction – the sound frequency spectrum
2. Music and frequency ranges – Equalizing
3. What is an equalizer?
4. Filter types
5. General frequency ranges
6. Helpful tips


1. Introduction – the sound frequency spectrum
What is frequency? If a digital audio signal has a frequency of 50 Hertz (50Hz) this tells us that the signal in question is cycling from its starting point (0) to positive amplitude to negative amplitude and back to the starting point 50 times per second. The lower the frequency is, the slower the signal will oscillate. (In synthesizers, oscillators with very low frequency settings are used as control parameters to control other aspects of a sound. These oscillators are called LOW FREQUENCY OSCILLATORS or LFOs.)

The OPTIMAL human ear picks up sound in the frequency range of 16Hz to 24 000Hz (24 kHz), but the average infant/adolescent person can hear sounds between 20Hz to 20kHz and the range for adults are generally 50Hz to 16kHz. This will gradually get narrower as you grow older. Some of you have probably heard of the popular ring-tone "mosquito" which exploits this fact. It's a very high-frequent sound and cannot be heard by most adults, so it is a very popular ring-tone used in classrooms, f.ex.. The upper limit of human hearing is caused by the middle ear acting as a LOW-PASS FILTER. If ultrasound is fed directly to the skull bone, much higher frequencies can be heard (<200kHz).

The INFRASONIC spectrum consists of sounds that have a frequency too low to be picked up by the human ear. This is everything between 0.001Hz up to approximately 20Hz. These sounds can often be felt physically, but not heard. These are very energy-loaded sounds, and they can travel great distances (after the great Krakatoa eruption in the 19th century, infrasound travelled seven times around the Earth) and through/around objects with ease. Earthquake- and tornado-warning systems and nuclear bomb monitoring systems utilize this.

Examples of this in nature are: sounds emitted during and prior to a volcanic eruption or earthquake, avalanches, ocean waves, tornadoes and other winds. It is also the preferred communication method by elephants, giraffes, alligators, rhinos and whales. Animals are thought to pick up infrasound prior to and during natural disasters, this is thought to be the case in 2004 when the great tsunami hit the shores of countries around the Indian Sea. The animals fled from the shores long before the tsunami hit.

Infrasound is also sometimes utilized in soundtracks and music, as it can produce feelings of fear, sorrow and anxiety when (unconsciously) detected by humans.

The ULTRASONIC spectrum, however, consists of the sounds with a frequency too high to be heard by the human ear (i.e. >20KHz). We've all seen how ultrasound is utilized in medical situations when examining internal organs is part of determining a diagnose, or to see the fetus inside a pregnant womb. Ultrasound is also used in dog whistles (16-22kHz) as dogs have a higher upper limit of hearing, and in sonar/echolocators on boats. Natural occurrences of ultrasound can be found f.ex. in the natural sonar used by whales and dolphins and the echolocation method used by bats.

2. Music and frequency ranges
In music, we will most of the time utilize the sonic range of 20Hz to 20 000Hz (most often written as 20kHz, or sometimes only 20k). We want to filter out any frequencies we can't hear to make room for and exploit those we CAN hear.

3. WHAT IS AN EQUALIZER?
An equalizer can be explained as a volume control. But unlike a normal volume control (like the knob on your stereo system), an equalizer can be assigned to raise or lower the volume on a specific frequency instead of changing the overall volume. There are two types of equalizers, GRAPHICAL and PARAMETRIC. Parametric equalizers have a graphic preview of the EQ slope which most of the time can be directly tweaked by clicking on it, and you can assign any frequency and any bandwidth (also known as the «Q factor») to each band. Graphic equalizers on the other hand, have already assigned frequencies and bandwidths on each band and are therefore generally less controllable.

4. FILTER TYPES
A filter is, as the name suggests, a method used when filtering out various frequencies. They are not as advanced and versatile as an equalizer, but the principles are the same. When you are working with an equalizer you can sometimes set various filter settings on different bands, most common on the lowest (left-most) and highest (right-most) frequency bands. This depends on what equalizer you are using. We have seven different types of filters, all of which can be used when doing only slight equalizing or as an effect. Different filter plugins will sound different, so experiment and find one that suits your taste. The filters are the following:

LOW-PASS (LP, also known as HIGH-CUT)
A low-pass filter will let through the frequencies BELOW the set cutoff frequency. This is the most commonly used filter type in electronic music, mainly as an effect. Electronic low-pass filters are used in subwoofers and other speakers, to filter out the higher frequencies that can't be translated well by the respective speaker. Useful as a simple EQ on bass sounds or for filtering out noise from bad recordings.

HIGH-PASS (HP, also known as LOW-CUT)
This is the opposite of a low-pass filter. A high-pass filter will let through all the frequencies ABOVE the chosen cutoff frequency. This is useful as a simple EQ on hi-hats/cymbals and other percussive drum sounds as well as for reducing/removing the lower frequencies in other non-bass instruments.

BAND-PASS (BP)
A band-pass filter will let through the frequencies on and around the selected cutoff frequency. Nice for percussive sounds and supporting basslines.

BAND-REJECT (also referred to as a BAND-STOP or NOTCH filter. A notch filter has a generally high Q factor)
Being the opposite of a band-pass filter, this will filter out the frequencies on and around the set cutoff frequency.

PEAK
A peak filter is very similar to a band-reject filter, but in opposition to a band-reject filter a peak filter allows you to either boost OR cut on and around the specified frequency, rather than just cut.

LOW- and HIGH SHELF
Shelving filters are useful when you want to boost/cut every frequency below (low shelf) or above (high shelf) a certain frequency.

We also have the COMB filter (which are essentially several peak filters) and the FORMANT filter (>2 bandpass/peak filters on already assigned frequencies. This is more used as an effect rather than EQ so I will not cover it here).

5. GENERAL FREQUENCY RANGES
Play with your favourite equalizer plugin and try out these various EQ settings. The following frequency range descriptions are meant to be used only as guidelines and are not to be followed literally.

16Hz – 60Hz = SUB BASS
This is the super low-end that can be felt physically by your body on a good subwoofer/sub-bass system. Sounds with these frequencies are the most powerful ones, and they will take up a lot of room in the mix. Use this range to fatten up your kick drums or sub-bass patches. Too much volume in this range makes your mix sound «muddy.»

60Hz – 250Hz = BASS
This is where basslines and kick drums have their most important sounds. A common problem is that the bassline and kick cancel each other out due to PHASE problems (easily demonstrated when DJ-ing, if you play two tracks and have them beatmatched, it's important to cut one of the tracks' bass level or else the kick drums will cancel each other out and the overall bass level is lowered). A useful trick then is to try PHASE INVERSION on either the bassline or the kick drum, compressing the kick and bass together and/or avoiding to place a bass note on top of a kick drum. This range should also be lowered in most other sounds like guitars, synth lines and vocals so they don't interfere with the kick and bassline. Too much volume here makes the mix sound «boomy.»

200Hz - 400Hz
Too much volume here will cause vocals to sound muddy and unclear. Cut this to thin out drum parts like snares, hi-hats, percussions and cymbals, boost to make them sound warmer or more «woody.»

250Hz – 2kHz = LOW MID or MID-LO
Most instruments have their «darkest» parts here; guitars, piano, synthlines. Boosting around 500Hz – 1kHz can sound «horn-like» while boosting 1kHz – 2kHz can sound metallic.

400Hz - 800Hz
You can reduce some of these frequencies on the master mix to make your overall bass level sound tighter. Boost or cut here to fatten up or thin out the low end of guitars, synthlines and vocals.

800Hz – 1kHz
Here you can also fatten up vocals and make them sound warmer, in a different way than the previously mentioned method. Boosting around 1kHz helps add to the «knocking» sound of a kick drum.

1kHz – 3kHz
This is the edgy part of a sound, boost (gently!) here to define guitars, pianos, vocals and add clarity to basslines. Cut here to remove painful mid-frequencies in vocals. This frequency range is very hard on the ears, so be careful not adding too much volume here!

2kHz – 4kHz = HIGH MID or MID-HI
Vocals have a lot of sound in this area, the sounds «B», «M» and «V» lie here.

3kHz – 6kHz = PRESENCE
Plucky, fingered guitars and basslines can be more defined by boosting in this range. Cut in the lower part to remove the hard sound of vocals. Cut in the upper part to soften/round off sounds, and boost to add more clarity or presence to a sound. Boosting here helps defining most instruments and vocals.

6kHz – 10kHz = HIGH
Boost this area to add more air and transparency to a sound. Crispness and and sparkle can be added by boosting this range on guitars, strings and synth sounds. Snares and bassdrums also benefits from boosting this area. In vocals, cut some of these frequencies (a de-esser plugin does this easily) to remove the hissing sounds. The sounds «S» and «T» lies between 6kHz and 8kHz and too much volume there will make the vocals stressful on your ears.

10kHz – 16kHz = HIGH
This frequency range is where the crispness and brightness of sounds lie, and hi-hats and cymbals are the dominant drum parts. You can boost here to add even more air and transparency to sounds, and cut here to remove noise and hissing sounds which is unwanted in a bassline, for example. Pads and atmospheric sounds benefits from a boost in this range to make them sound brighter. Be careful not to boost too heavily, or else the mix will sound noisy.

6. HELPFUL TIPS
A rule of thumb is to remove unwanted frequencies before raising the levels of those you want, but remember: the more frequencies you raise in a sound, the harder it is to place in the mix.

90% of the time it's better to cut rather than boost frequencies in a sound.

When listening for a bad, sharp frequency (maybe your newly recorded fat guitar riff, or the beautiful vocal hook is really hard on the ears when listening on loud volume) a good tip to find that horrible frequency is to put on a peak filter with a very narrow bandwidth, high gain settings, and then sweep the peak filter across the frequency spectrum until you find the right spot where it sounds like knives are being stabbed in your ears (be careful with the speaker volume when doing this!). Now invert your gain settings to a minimum and cut this frequency. You can also increase the bandwidth a bit if it still sounds sharp. Another way is to apply a narrow peak filter, and start with the gain all the way DOWN (instead of raising it) and sweep across the spectrum until your instrument sits nicely in the mix.

It is really important to listen to the channel you are working on in both solo mode and together with the rest of the track. If it sounds weird in solo mode, it doesn't necessarily sound weird when played together with all the other tracks, so use your ears!

Assigning each instrument to its own frequency range will help making the mix sound clearer overall (e.g. Basslines to the low end, guitars to mid-lo and/or mid-hi, vocals to mid-hi/high frequencies).

You cannot modify a frequency in recorded audio if the frequency isn't present in the sound itself, so if you f.ex. have a «muddy» recording to start off with, removing frequencies can help making it sound clearer.

Removal of subsonic rumble from your mix is essential for getting a nice, transparent sound image (especially when you are mastering for a vinyl record. When writing audio data to a vinyl record, too much information applied will write a wide ridge in the record and the needle will get unstable and skip.) The application of a highpass filter will fix this. Set it to cut everything below 20-50Hz.

In general, the EQ slope on a master mix should look much like a «smile». Raise the bass and treble levels and/or cut the mid range. This will ensure a good low end while maintaining a good, clear treble, and the mix won't be too hard on your ears.

And lastly: if it's not broken, don't fix it!

I hope this was a useful lesson, please don't hesitate to ask if you want more tutorials/infos on music production! I'll try to do some more stuff in the future if you've found this helpful

(DISCLAIMER: This text is based on my own way and my own methods of working with equalizers, and it is not necessarily the RIGHT way to do it. Factual errors could occur in this text. Trial and error is, by no doubt, the best way of learning. This text is subject to change without notice.)

REFERENCES:
WikiPedia
About.com
Computer Music
Digital Recording Techniques
... and my own brain


___________________
www.cz-audio.com
www.myspace.com/christianzechner
---
Pluvia - Don't Cry For Me/Liber Heliandum EP [15.03.2010]
C-Systems - Don't Turn Around [30.11.2009]

Last edited by nephilim on Nov-21-2006 at 20:16

Old Post Nov-20-2006 16:38  Norway
Click Here to See the Profile for nephilim Click here to Send nephilim a Private Message Visit nephilim's homepage! Add nephilim to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Zombie0729
Supreme tranceaddict



Registered: Oct 2003
Location: .

fantatsic read... no more answering eq questions for me, i'll just point people to this!

Old Post Nov-20-2006 17:20  United States
Click Here to See the Profile for Zombie0729 Add Zombie0729 to your buddy list Report this Post Reply w/Quote Edit/Delete Message
sterilis
Sunset Ibiza



Registered: May 2005
Location: Belfast/Ibiza/Manchester
Thumbs up

nice read there mate. should help beginners alot. i wish i had this info when i first started out. although i know it now, producers starting out should benefit from this.


___________________
Official Site - www.sterilis.co.uk

Old Post Nov-20-2006 17:21  Ireland
Click Here to See the Profile for sterilis Click here to Send sterilis a Private Message Add sterilis to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Adriz
Senior tranceaddict



Registered: Apr 2005
Location: Moss

Sinnsykt bra tutorial mann!
This one should be stickied

Old Post Nov-20-2006 17:22 
Click Here to See the Profile for Adriz Click here to Send Adriz a Private Message Visit Adriz's homepage! Add Adriz to your buddy list Report this Post Reply w/Quote Edit/Delete Message
nephilim
Senior tranceaddict



Registered: Apr 2004
Location: Oslo, Norway

thanks for the nice replies
will do one on compressing, limiting and gating as well... just gimme some time


___________________
www.cz-audio.com
www.myspace.com/christianzechner
---
Pluvia - Don't Cry For Me/Liber Heliandum EP [15.03.2010]
C-Systems - Don't Turn Around [30.11.2009]

Old Post Nov-20-2006 22:46  Norway
Click Here to See the Profile for nephilim Click here to Send nephilim a Private Message Visit nephilim's homepage! Add nephilim to your buddy list Report this Post Reply w/Quote Edit/Delete Message
daeus
Superaddict



Registered: Feb 2004
Location: London

quote:
Originally posted by nephilim
thanks for the nice replies
will do one on compressing, limiting and gating as well... just gimme some time


Woh that a nice guide , thanks!


___________________
http://soundcloud.com/drewwihl

Old Post Nov-21-2006 14:42  United Kingdom
Click Here to See the Profile for daeus Click here to Send daeus a Private Message Add daeus to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Pjotr G
Mindcrawler



Registered: Aug 2001
Location: Netherlands

on a side note, I think that a lot of people use eq on a sound to compensate for poor sound selection. Sometimes if a kick won't fit (example), just use another one, instead of polishing up a turd.

/endrant


___________________
All rhythm evolves around a kick...

Old Post Nov-21-2006 15:39  Netherlands
Click Here to See the Profile for Pjotr G Click here to Send Pjotr G a Private Message Visit Pjotr G's homepage! Add Pjotr G to your buddy list Report this Post Reply w/Quote Edit/Delete Message
david.michael
Supreme tranceaddict



Registered: Sep 2003
Location: Dayton, OH, USA

quote:
When listening for a bad, sharp frequency (maybe your newly recorded fat guitar riff, or the beautiful vocal hook is really hard on the ears when listening on loud volume) a good tip to find that horrible frequency is to put on a peak filter with a very narrow bandwidth, high gain settings, and then sweep the peak filter across the frequency spectrum until you find the right spot where it sounds like knives are being stabbed in your ears (be careful with the speaker volume when doing this!). Now invert your gain settings to a minimum and cut this frequency. You can also increase the bandwidth a bit if it still sounds sharp. Another way is to apply a narrow peak filter, and start with the gain all the way DOWN (instead of raising it) and sweep across the spectrum until your instrument sits nicely in the mix.


Damn, why didn't I ever think of that?

Old Post Nov-21-2006 19:32  United States
Click Here to See the Profile for david.michael Click here to Send david.michael a Private Message Visit david.michael's homepage! Add david.michael to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Enigmatic XTC
Supreme tranceaddict



Registered: Jun 2006
Location: seein' somewhere i don't wanna be

Good info. The only problem with tutorials and such are that some people use them way to strictly. Just because you can doesnt mean you have to.
quote:
Originally posted by Pjotr G
on a side note, I think that a lot of people use eq on a sound to compensate for poor sound selection. Sometimes if a kick won't fit (example), just use another one, instead of polishing up a turd.

/endrant

I agree


___________________
quote:
Originally posted by Idoru
I'm cooler than you plus i give better head
i swallow

It is easier for a man to destroy the light inside himself
than to defeat the darkness all around him
www.myspace.com/enigmaticecstasy

Old Post Nov-23-2006 05:24  United States
Click Here to See the Profile for Enigmatic XTC Click here to Send Enigmatic XTC a Private Message Visit Enigmatic XTC's homepage! Add Enigmatic XTC to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Fledz
Banned



Registered: Sep 2006
Location: London UK

I was actually just looking for something like this. Thanks

Old Post Nov-23-2006 07:47  Croatia
Click Here to See the Profile for Fledz Click here to Send Fledz a Private Message Add Fledz to your buddy list Report this Post Reply w/Quote Edit/Delete Message
paulc_dj
Supreme tranceaddict



Registered: Feb 2005
Location: A parallel universe

Cool tut, should definitely be stickied or go into the master list. Look forward to the one on compression, limiting and gating.

PC


___________________
Trance is our religion and Armin is our god!

Old Post Nov-24-2006 00:01  United Kingdom
Click Here to See the Profile for paulc_dj Click here to Send paulc_dj a Private Message Add paulc_dj to your buddy list Report this Post Reply w/Quote Edit/Delete Message
itsamemario
Divine Angel



Registered: Jun 2001
Location: Mushroom Kingdom

cz, why arent YOU teaching us this in class? lol
maybe i'd actually pay attention instead of browsing TA and streaming Simpsons episodes


___________________
BA-DUM-TSS


quote:

ALFI - BOHICA - DJ MIX (Stream+Dropbox)

Old Post Nov-25-2006 02:41  Norway
Click Here to See the Profile for itsamemario Click here to Send itsamemario a Private Message Visit itsamemario's homepage! Add itsamemario to your buddy list Report this Post Reply w/Quote Edit/Delete Message

TranceAddict Forums > DJing / Production / Promotion > Production Studio > Equalizing for dummies!
Post New Thread    Post A Reply

Pages (3): [1] 2 3 »  
Last Thread   Next Thread
Click here to listen to the sample!Pause playback2005-2006 house [2006] [0]

Click here to listen to the sample!Pause playbackSyndique - "Lost Thoughts" (Original Mix) [2004]

Show Printable Version | Subscribe to this Thread
Forum Jump:

All times are GMT. The time now is 16:44.

Forum Rules:
You may not post new threads
You may not post replies
You may not edit your posts
HTML code is ON
vB code is ON
[IMG] code is ON
 
Search this Thread:

 
Contact Us - return to tranceaddict

Powered by: Trance Music & vBulletin Forums
Copyright ©2000-2025, Jelsoft Enterprises Ltd.
Privacy Statement / DMCA
Support TA!